staff:commandes_gm
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Commandes GM
| Commande | Alias | Description | Utilisation | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| /heal | Soigne votre cible (health, endu, mana) | /heal /heal me - heals self | ||||||||||||||
| /siegeweapon | creates siege weapons | /siegeweapon create miniram/lightram/mediumram/heavyram/catapult/ballista/cauldron/trebuchet | ||||||||||||||
| /gmstealth | Grants the ability to stealth to a gm/admin character | /gmstealth on : turns the command on /gmstealth off : turns the command off | ||||||||||||||
| ]jump | Teleporte au coordonnées specifiées. | ']jump <zoneID> <locX> <locY> <locZ> <heading>' Autoused for *jump in debug mode | ||||||||||||||
| /stop | Stops the npc's movement! | '/stop' to stop the target mob | ||||||||||||||
| /ban | Utilisation de la commande /ban: | '/ban ip <reason>' Ban l'addresse IP de la cible '/ban account <reason>' Ban le compte de la cible '/ban both <reason>' Ban le compte et l'ip #<ClientID> can be used in place of player name. Use /clientlist to see playing clients. | ||||||||||||||
| /walk | Commands a npc to walk! | '/walk <xoff> <yoff> <zoff> <speed>' to make the npc walk to x+xoff, y+yoff, z+zoff | ||||||||||||||
| /gmrelic | Création de relique | /gmrelic <magic | strength> <realm> | |||||||||||||
| /instance | This command assists in the creation of instances. | /instance key <instancekey> (this sets the id of the instance you want to work with) /instance entry <ClassType> [<NpcTemplateID>] (add elements to the instance) /instance remove (please target the element to remove) /instance create <skin> (skin is the region id to copy) /instance test (enter a created instance) /instance close (delete the instance on the server) /instance exit | ||||||||||||||
| /zone | /zone info | /zone divingflag <0 = use region, 1 = on, 2 = off> /zone waterlevel <#> /zone bonus <zoneID | current> <xpBonus> <rpBonus> <bpBonus> <coinBonus> <Save? (true/false)> | |||||||||||||
| /addhookpoint | Add hookpoint on a keep component. | '/addhookpoint <skin> <id>' to add a hookpoint (select the GameKeepComponent) | ||||||||||||||
| /harm | Blesse votre cible | /harm <amount> | ||||||||||||||
| /weather | Sets the weather for the current region | '/weather info' for information about the current weather in this region '/weather start <line> <duration> <speed> <diffusion> <intensity>' to start a storm in this region '/weather start' to start a random storm in this region '/weather restart' to restart the storm in this region '/weather stop' to stop the storm in this region | ||||||||||||||
| /GMinfo | Various Information | '/GMinfo (select a target or not) | ||||||||||||||
| /crafting | Change the crafting level of your target | '/crafting add <craftingSkillID> <startLevel>' To add a new crating skill to your target '/crafting change <craftingSkillID> <amount>' To increase or decrease the crafting skill level of your target /crafting salvageadd <SalvageYieldID (0 for next free)> <MaterialId_nb> <Count> [Realm] [PackageID] /crafting salvageupdate <SalvageYieldID> <MaterialId_nb> <Count> <Realm> [PackageID] /crafting salvageinfo <SalvageYieldID> '/crafting list' To have the list of all crafting skill with their id | ||||||||||||||
| /speclock | Set your SpecMod combat modifier to a designated value <0.01 min> | /speclock <value> - where value is a decimal input like 1.10 or 0.85 /speclock reset - clear value and use normal combat calculations | ||||||||||||||
| /minorelic | Various Commands for Minotaur Relics | '/minorelic create <Name> <Model> <Group/Self/Realm> <SpellID> <Effect / 159 = red, 160 = white, 161 = gold>' creates a new Relic with the given arguments; '/minorelic movehere' moves the relic to player x, y, z and saves the coordinates as Spawn; '/minorelic name <Name>' changes the name; '/minorelic spell <SpellID>' assign SpellID to the Relic; '/minorelic model <Model>' changes the Model; '/minorelic effect <Effect / 159 = red, 160 = white, 161 = gold>' changes the effect the player gets when he picks up the relic; '/minorelic info' browses relic Informations; '/minorelic despawn' despawns the Relic; '/minorelic remove' removes the relic from the World and Database; '/minorelic xp <amount>' give amount xp to the Relic; '/minorelic showall' shows all Relics; '/minorelic spawn <ID>' spawns the Relic with the ID; | ||||||||||||||
| /gmrelicpad | Création de RelicPad | /gmrelic <magic | strength> <name> <realm> | |||||||||||||
| /keepguard | Various keep guard commands! | Use '/mob' command if you want to change other param of guard. '/keepguard create <lord | fighter | archer | healer | stealther | caster | merchant | currencymerchant | hastener | mission | patrol | corpsesummoner | gatekeeperin | gatekeeperout> <static(optional for archer and caster)>'. '/keepguard position add <height(optional)>'. '/keepguard position remove'. '/keepguard path create'. '/keepguard path add'. '/keepguard path save'. |
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| /setsalvage | /setsalvage - the item to modify have to be in lastbagpack slot (item saved and updated automatically) | |||||||||||||||
| /titlegm | Changes target player's titles | /titlegm <add> <class type> - add a title to the target player /titlegm <remove> <class type> - remove a title from the target player /titlegm <set> <class type> - sets current title of the target player /titlegm <list> - lists all target player's titles | ||||||||||||||
| /mute | Command to mute annoying players. Player mutes are temporary, allchars are set on an account and must be removed. | /mute <playername or #ClientID> - example /mute #24 to mute player on client id 24 /mute <playername or #ClientID> allchars - this applies an account mute to this player /mute <playername or #ClientID> remove - remove all mutes from this players account | ||||||||||||||
| /offlinejump | Teleports a character to a specific location while offline | '/offlinejump <PlayerName> to jail' - Teleports a player to jail '/offlinejump <PlayerName> to capital' - Teleports a player to their Realm's Capital | ||||||||||||||
| /ServerReboot | Restarts the server instantly!! | |||||||||||||||
| /zonepoint | /zp | Adds a zonepoint to the game at the current player position. | /zonepoint add <id> <realm> /zonepoint add <id> <realm> <class> | |||||||||||||
| /gvg | Gestion du GvG | /gvg <on | off> active ou désactive le gvg | |||||||||||||
| /keep | Various keep creation commands! | '/keep fastcreate <type> <id> <name>' To create a keep with base template '/keep fastcreate ' To show all template available in fast create '/keep create <keepid> <baselevel> <radius (set to 0 for default)> <name>' To create a keep '/keep towercreate <keepid> <baselevel> <name>' To create a tower '/keep remove' To delete a keep from the database '/keep name <Name>' To change name '/keep keepid <keepID>' To assign keepid to keep '/keep level <level>' To change level of keep '/keep baselevel <level>' To change base level of keep /keep move {[x,y,z,h] [amount]} - admin only /keep skintype [0 = any, 1 = old, 2 = new] - force keep to use old or new skins '/keep save' To save keep into DB '/keep addteleporter' To create a teleporter stone '/keep addbanner <realm | guild>' To create a banner '/keep realm <newrealm>' To change the realm of a keep '/keep radius <newRadius (set to 0 for default)>' To change the radius of a keep | |||||||||||||
| /merchant | Various merchant creation commands! | Usage
“GMCommands.Merchant.Usage.Create '/merchant create <type>' to create an empty merchant with class typed; '/merchant info' to show info about merchant; '/merchant save' to save this merchant as new object in the DB; '/merchant savelist <newname>' to saves this merchants items list under a new name '/merchant remove' to remove this merchant from the DB; '/merchant sell add <itemsListTemplateID>' to assign this merchant with an articles list template; '/merchant sellremove' to remove the articles list template from merchant; '/merchant articles add <itemTemplateID> <pageNumber> [slot]' to add an item to the merchant articles list template; '/merchant articles remove <pageNumber> <slot>' to remove item from the specified slot in this merchant inventory articles list template; '/merchant articles delete' to delete the inventory articles list template of the merchant; '/merchant type <classtype>'; | | /announce | | Envoyer un Message à tous les joueurs connectés | /announce <log|window|send|center|confirm> <message> | | /sameip | | Find the double logins | /sameip | | /zonebonus | /zb | Picks a new bonus zone | /zonebonus or /zb | | /keepcomponent | | Various keep component creation commands! | '/keepcomponent create <type> <keepid>' To create a keep component. '/keepcomponent create <type>' To create a keep component assign to nearest keep. '/keepcomponent skin <skin>' to change the skin. /keepcomponent move - move to your position /keepcomponent rotate [0 - 3] /keepcomponent reload '/keepcomponent save' to save the component in the DB '/keepcomponent delete' to delete the component. | | /adviceteam | /advt | Displays next to the command when '/cmd' is entered "Lists all flagged Advisors, sends advisors questions, and sends messages to the Advice channel as STAFF. | | | /path | There are several path functions | /path create - creates a new temporary path, deleting any existing temporary path /path load <pathname> - loads a path from db /path add [speedlimit] [wait time in second] - adds a point at the end of the current path /path save <pathname> - saves a path to db /path travel - makes a target npc travel the current path /path stop - clears the path for a targeted npc and tells npc to walk to spawn /path speed [speedlimit] - sets the speed of all path nodes /path assigntaxiroute <Destination> - sets the current path as taxiroute on stablemaster /path hide - hides all path markers but does not delete the path /path delete - deletes the temporary path /path type - changes the paths type | |||||||||||
| /npc | Various npc commands | /npc say <text> /npc yell <text> /npc action <text> /npc emote <emote> /npc face <name> /npc follow <name> /npc stopfollow /npc walkto <name> [speed] /npc target <name> /npc weapon <slot> /npc cast <spellLine> <spellID> | ||||||||||||||
| /translate | Use '/translate add [Language] [TranslationId] [Text]' to add a new translation. | Use '/translate debug' to activate / deactivate the LanguageMgr debug mode for you and to receive extended messages or not. Use '/translate memadd [Language] [TranslationId]' to add a language object to your temporary properties. Use this sub command if the combination of a translation id and text is longer than the DAoC chat allows for one \”line\“. Use '/translate memclear' to remove the previously added language object from your temporary properties. Use '/translate memsave [Text]' to add a text to your language object and to save it into the database. This command will also register your new translation in the LanguageMgr. Use '/translate memshow' to show the translation id and the language of your language object. Use '/translate refresh [Language] [TranslationId] [Text]' to refresh a existing translation. Use '/translate select [Language] [TranslationId]' to select a existing translation and to add it's language object into your temporary properties. Use this sub command if the combination of a translation id and text is longer than the DAoC chat allows for one \”line\“. Use '/translate selectclear' to remove the previously selected language object from your temporary properties. Use '/translate selectsave [Text]' to refresh the text of the selected translation and to save it's language object into the database. Use '/translate selectshow' to show the language, translation id and the text of your selected language object. Use '/translate show [Language] [TranslationId]' to show the translated text of the given language and translation id. | ||||||||||||||
| /door | Modfication des portes | '/door show' toggle enable/disable add dialog when targeting doors '/door add' ajoute une porte '/door update 'maj de la porte avec X Y Z de l'admin. '/door delete 'supprime la porte ciblée. '/door name <texte>'change le nom de la porte. '/door level <valeur>'change le level de la porte. '/door realm <valeur>'change le realm de la porte. ! Attention si realm 0 la porte ne s'ouvre pas tant qu'elle est pas tuée '/door guild <texte>'change la guilde de la porte. '/door sound <soundid>' '/door info' donne les info de la porte. '/door heal' redonne le maximum de vie a la porte. '/door locked 'verouille completement la porte. '/door unlocked 'deverouille la porte. | ||||||||||||||
| /gmappeal | /gmhelp | Commands for server staff to assist players with their Appeals. | /gmappeal view <player name> - Views the appeal of a specific player. /gmappeal list - Lists all the current Appeals from online players only, in a window. /gmappeal listall - Will list Appeals of both offline and online players, in a window. /gmappeal assist <player name> - Take ownership of the player's appeal and lets other staff know you are helping this player. /gmappeal jumpto - Will jump you to the player you are currently assisting (must use /gmappeal assist first). /gmappeal jumpback - Will jump you back to where you were after you've helped the player (must use /gmappeal jumpto first). /gmappeal close <player name> - Closes the appeal and removes it from the queue. /gmappeal closeoffline <player name> - Closes an appeal of a player who is not online. /gmappeal release <player name> - Releases ownership of the player's appeal so someone else can help them. /gmappeal mute - Toggles receiving appeal notices, for yourself, for this session. /gmappeal commands - Lists all the commands in a pop up window. | |||||||||||||
| /cast | Lance l'effet visuel d'un sort | /cast loadspell <spellid> Load a spell from the DB into the global spell cache '/cast <id> <effect | cast | spell | sound | style>' Cast the Spell/VisualEffect associated with <SpellID> | ||||||||||
| /debug | Active ou desactive le mode Debug | /debug <on/off> | ||||||||||||||
| /clientlist | Usage: /clientlist [full] - full option includes IP's and accounts | Show a list of currently playing clients and their ID's | ||||||||||||||
| /clearinventory | /clearinventory YES - clears your entire inventory! | |||||||||||||||
| /resetability | /resetability - <self | target | group | cg | bg> | |||||||||||
| /item | Various Item commands! | Slot numbers are optional, if not included the default is 79 (the last backpack slot). Names with spaces are given in quotes ”<name>“. '/item blank' - Create a blank item '/item info <ItemTemplateName>' - Get Info on a ItemTemplate '/item create <ItemTemplateName> [count]' - Create a new item from a template '/item count <Amount> [slot #]' - Change item count '/item maxcount <Amount> [slot #]' - Change max amount allowed in one slot '/item packsize <Amount> [slot #]' - Change amount of items sold at once '/item model <ModelID> [slot #]' - Change item model '/item extension <ExtensionID> [slot #]' - Change item extension '/item color <ColorID> [slot #]' - Change item color '/item effect <EffectID> [slot #]' - Change item effect '/item name <NameID> [slot #]' - Change item name /item description <Description> <slot> - set the description of this item '/item craftername <CrafterNameID> [slot #]' - Change item crafter name '/item type <TypeID> [slot #]' - Change item type '/item object <ObjectID> [slot #]' - Change object type '/item hand <HandID> [slot #]' - Change item hand '/item damagetype <DamageTypeID> [slot #]' - Change item damage type '/item emblem <EmblemID> [slot #]' - Change item emblem '/item price <platinum> <gold> <silver> <copper> [slot #]' - Change the price of an item '/item condition <con> <maxCon> [slot #]' - Change the condition of an item '/item quality <qua> [slot #]' - Change the quality of an item '/item durability <dur> <maxDur> [slot #]' - Change the durability of an item '/item ispickable <true | false> [slot #]' - Sets whether or not an item can be picked up '/item isnotlosingdur <true | false> [slot #]' - Sets whether or not an item is losing dur after repairs '/item isindestructible <true | false> [slot #]' - Sets whether or not an item is indestructible via shit+d '/item isdropable <true | false> [slot #]' - Sets whether or not an item can be dropped '/item istradable <true | false> [slot #]' - Sets whether or not an item can be traded '/item isstackable <true | false> [slot #]' - Sets whether or not an item is stackable '/item candropasloot <true | false> [slot #]' - Sets whether or not an item can be looted '/item bonus <bonus> [slot #]' - Sets the item bonus '/item mbonus <num> <BonusType> <value> [slot #]' - Sets the item magical bonus (num 0 = ExtraBonus) '/item weight <weight> [slot #]' - Sets the item weight '/item dps_af <NewDPS_AF> [slot #]' - Change item DPS_AF '/item spd_abs <NewSPD_ABS> [slot #]' - Change item SPD_ABS '/item material <Material> <MaterialLevel> [slot #]' - Change item material '/item spell <Charges> <MaxCharges> <SpellID> [slot #]' - Change item spell charges #0 '/item spell1 <Charges> <MaxCharges> <SpellID> [slot #]' - Change item spell charges #1 '/item proc <SpellID> [slot #]' - Change item proc #0 '/item proc1 <SpellID> [slot #]' - Change item proc #1 /item procchance <chance> '/item poison <Charges> <MaxCharges> <SpellID> [slot #]' - Change item poison '/item realm <num> [slot #]' - Change items realm /item classtype <ClassType> <slot> - Set this items ClassType /item packageid <PackageID> <slot> - Set this items PackageID /item levelrequired <level> <slot> - Set the required level needed to use spells and procs on this item /item bonuslevel <level> <slot> - Set the level required for item bonuses to effect player /item flags <flags> <slot> - Set the flags for this item /item classes <csv_allowed_classes> <slot> - Set and replace the Allowed Classes field (0 for everybody) /item salvageid <SalvageYield ID> <slot> - Set the SalvageYieldID for this item /item salvageinfo <SalvageYield ID> <slot> - Show the salvage yield for this item /item update <slot> - Changes to this item will also be made to the ItemTemplate and can be saved in the DB. /item save <TemplateID> [slot #]' - Create a new template or save an existing one /item addunique <id_nb> <slot> - save item as an unique one /item saveunique <id_nb> <slot> - update a unique item '/item findid <part_of_id>' '/item findname <part_of_name>' /item load <id_nb> - Load an item from the DB and replace or add item to the ItemTemplate cache /item loadpackage <packageid> | all - Load all the items in a package from the DB and replace or add to the ItemTemplate cache. all is loading all items [! SLOW !] /item loadspells - Read each item spell from the database and update the global spell list | ||||||
| /addbind | Ajout d'un point de bind | /addbind [radius=750] | ||||||||||||||
| /removehouse | Remove House or you are | /removehouse | ||||||||||||||
| /teleport | Manage teleport destinations | '/teleport add <ID> <type>' add a teleport destination '/teleport reload' reload all teleport locations from the db | ||||||||||||||
| /speed | Change base speed of target (no parameter to see current speed) | /speed [newSpeed] | ||||||||||||||
| /gmvote | Various voting commands! | /gmvote create … creates a new empty voting /gmvote add choice 1 … adds 'choice 1' to the newly created voting /gmvote desc use this several times … adds the textline 'use this several times' to the newly created voting /gmvote start … starts the newly created voting /gmvote start NAME … loads and starts the voting saved with NAME /gmvote cancel … cancels the voting currently in progress /gmvote last … shows you the statistics/result of the last voting /gmvote list … shows you a list of all saved votings /gmvote list NAME … shows you a list of saved votings with NAME as a part in their name /gmvote info … shows you the details of the newly created voting /gmvote info NAME … loads the voting given by name and shows you the details /gmvote remove … resets/clears the newly created voting (u have to use '/gmvote create' to make new) | ||||||||||||||
| /mountgm | Mount a steed | /mountgm | ||||||||||||||
| /faction | Créer une faction et assigner ami et ennemi de faction | '/faction create <name> <base aggro level>' pour crée une faction '/faction assign' pour assigner le NPC à une faction '/faction addfriend <factionid>' ajouter une faction allier à une autre faction '/faction addenemy <factionid>' ajouter une faction ennemi à une autre faction '/faction relations' to show relations of the current faction '/faction list' pour afficher la liste des factions '/faction select <factionid>' pour séléctioner une faction | ||||||||||||||
| /blink | Makes the specified UI Part of your target or yourself blinking. | /blink <id>: type /blink for a list of possible IDs | ||||||||||||||
| /area | Création d'un “aréa” | /area create <name> <type(circle | square | safe | bind)> <radius> <broadcast(y | n)> <soundid> | ||||||||||
| /hascredit | Checks if a player has a mob kill credit | /hascredit <mobname> |
staff/commandes_gm.1775005145.txt.gz · Last modified: by brainwiki
