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Commandes GM

Commande Alias Description Utilisation
/heal Soigne votre cible (health, endu, mana) /heal
/heal me - heals self
/siegeweapon creates siege weapons /siegeweapon create miniram/lightram/mediumram/heavyram/catapult/ballista/cauldron/trebuchet
/gmstealth Grants the ability to stealth to a gm/admin character /gmstealth on : turns the command on
/gmstealth off : turns the command off
]jump Teleporte au coordonnées specifiées. ']jump <zoneID> <locX> <locY> <locZ> <heading>' Autoused for *jump in debug mode
/stop Stops the npc's movement! '/stop' to stop the target mob
/ban Utilisation de la commande /ban: '/ban ip <reason>' Ban l'addresse IP de la cible
'/ban account <reason>' Ban le compte de la cible
'/ban both <reason>' Ban le compte et l'ip
#<ClientID> can be used in place of player name. Use /clientlist to see playing clients.
/walk Commands a npc to walk! '/walk <xoff> <yoff> <zoff> <speed>' to make the npc walk to x+xoff, y+yoff, z+zoff
/gmrelic Création de relique /gmrelic <magicstrength> <realm>
/instance This command assists in the creation of instances. /instance key <instancekey> (this sets the id of the instance you want to work with)
/instance entry <ClassType> [<NpcTemplateID>] (add elements to the instance)
/instance remove (please target the element to remove)
/instance create <skin> (skin is the region id to copy)
/instance test (enter a created instance)
/instance close (delete the instance on the server)
/instance exit
/zone /zone info /zone divingflag <0 = use region, 1 = on, 2 = off>
/zone waterlevel <#>
/zone bonus <zoneID
current> <xpBonus> <rpBonus> <bpBonus> <coinBonus> <Save? (true/false)>
/addhookpoint Add hookpoint on a keep component. '/addhookpoint <skin> <id>' to add a hookpoint (select the GameKeepComponent)
/harm Blesse votre cible /harm <amount>
/weather Sets the weather for the current region '/weather info' for information about the current weather in this region
'/weather start <line> <duration> <speed> <diffusion> <intensity>' to start a storm in this region
'/weather start' to start a random storm in this region
'/weather restart' to restart the storm in this region
'/weather stop' to stop the storm in this region
/GMinfo Various Information '/GMinfo (select a target or not)
/crafting Change the crafting level of your target '/crafting add <craftingSkillID> <startLevel>' To add a new crating skill to your target
'/crafting change <craftingSkillID> <amount>' To increase or decrease the crafting skill level of your target
/crafting salvageadd <SalvageYieldID (0 for next free)> <MaterialId_nb> <Count> [Realm] [PackageID]
/crafting salvageupdate <SalvageYieldID> <MaterialId_nb> <Count> <Realm> [PackageID]
/crafting salvageinfo <SalvageYieldID>
'/crafting list' To have the list of all crafting skill with their id
/speclock Set your SpecMod combat modifier to a designated value <0.01 min> /speclock <value> - where value is a decimal input like 1.10 or 0.85
/speclock reset - clear value and use normal combat calculations
/minorelic Various Commands for Minotaur Relics '/minorelic create <Name> <Model> <Group/Self/Realm> <SpellID> <Effect / 159 = red, 160 = white, 161 = gold>' creates a new Relic with the given arguments;
'/minorelic movehere' moves the relic to player x, y, z and saves the coordinates as Spawn;
'/minorelic name <Name>' changes the name;
'/minorelic spell <SpellID>' assign SpellID to the Relic;
'/minorelic model <Model>' changes the Model;
'/minorelic effect <Effect / 159 = red, 160 = white, 161 = gold>' changes the effect the player gets when he picks up the relic;
'/minorelic info' browses relic Informations;
'/minorelic despawn' despawns the Relic;
'/minorelic remove' removes the relic from the World and Database;
'/minorelic xp <amount>' give amount xp to the Relic;
'/minorelic showall' shows all Relics;
'/minorelic spawn <ID>' spawns the Relic with the ID;
/gmrelicpad Création de RelicPad /gmrelic <magicstrength> <name> <realm>
/keepguard Various keep guard commands! Use '/mob' command if you want to change other param of guard.
'/keepguard create <lord
fighterarcherhealerstealthercastermerchantcurrencymerchanthastenermissionpatrolcorpsesummonergatekeeperingatekeeperout> <static(optional for archer and caster)>'.
'/keepguard position add <height(optional)>'.
'/keepguard position remove'.
'/keepguard path create'.
'/keepguard path add'.
'/keepguard path save'.
/setsalvage /setsalvage - the item to modify have to be in lastbagpack slot (item saved and updated automatically)
/titlegm Changes target player's titles /titlegm <add> <class type> - add a title to the target player
/titlegm <remove> <class type> - remove a title from the target player
/titlegm <set> <class type> - sets current title of the target player
/titlegm <list> - lists all target player's titles
/mute Command to mute annoying players. Player mutes are temporary, allchars are set on an account and must be removed. /mute <playername or #ClientID> - example /mute #24 to mute player on client id 24
/mute <playername or #ClientID> allchars - this applies an account mute to this player
/mute <playername or #ClientID> remove - remove all mutes from this players account
/offlinejump Teleports a character to a specific location while offline '/offlinejump <PlayerName> to jail' - Teleports a player to jail
'/offlinejump <PlayerName> to capital' - Teleports a player to their Realm's Capital
/ServerReboot Restarts the server instantly!!
/zonepoint /zp Adds a zonepoint to the game at the current player position. /zonepoint add <id> <realm>
/zonepoint add <id> <realm> <class>
/gvg Gestion du GvG /gvg <onoff> active ou désactive le gvg
/keep Various keep creation commands! '/keep fastcreate <type> <id> <name>' To create a keep with base template
'/keep fastcreate ' To show all template available in fast create
'/keep create <keepid> <baselevel> <radius (set to 0 for default)> <name>' To create a keep
'/keep towercreate <keepid> <baselevel> <name>' To create a tower
'/keep remove' To delete a keep from the database
'/keep name <Name>' To change name
'/keep keepid <keepID>' To assign keepid to keep
'/keep level <level>' To change level of keep
'/keep baselevel <level>' To change base level of keep
/keep move {[x,y,z,h] [amount]} - admin only
/keep skintype [0 = any, 1 = old, 2 = new] - force keep to use old or new skins
'/keep save' To save keep into DB
'/keep addteleporter' To create a teleporter stone
'/keep addbanner <realm
guild>' To create a banner
'/keep realm <newrealm>' To change the realm of a keep
'/keep radius <newRadius (set to 0 for default)>' To change the radius of a keep
/merchant Various merchant creation commands! Usage “GMCommands.Merchant.Usage.Create
'/merchant create <type>' to create an empty merchant with class typed;
'/merchant info' to show info about merchant;
'/merchant save' to save this merchant as new object in the DB;
'/merchant savelist <newname>' to saves this merchants items list under a new name
'/merchant remove' to remove this merchant from the DB;
'/merchant sell add <itemsListTemplateID>' to assign this merchant with an articles list template;
'/merchant sellremove' to remove the articles list template from merchant;
'/merchant articles add <itemTemplateID> <pageNumber> [slot]' to add an item to the merchant articles list template;
'/merchant articles remove <pageNumber> <slot>' to remove item from the specified slot in this merchant inventory articles list template;
'/merchant articles delete' to delete the inventory articles list template of the merchant;
'/merchant type <classtype>'; | | /announce | | Envoyer un Message à tous les joueurs connectés | /announce <log|window|send|center|confirm> <message> | | /sameip | | Find the double logins | /sameip | | /zonebonus | /zb | Picks a new bonus zone | /zonebonus or /zb | | /keepcomponent | | Various keep component creation commands! | '/keepcomponent create <type> <keepid>' To create a keep component.
'/keepcomponent create <type>' To create a keep component assign to nearest keep.
'/keepcomponent skin <skin>' to change the skin.
/keepcomponent move - move to your position
/keepcomponent rotate [0 - 3]
/keepcomponent reload
'/keepcomponent save' to save the component in the DB
'/keepcomponent delete' to delete the component. | | /adviceteam | /advt |
Displays next to the command when '/cmd' is entered
      "Lists all flagged Advisors, sends advisors questions, and sends messages to the Advice channel as STAFF. |  |
/path There are several path functions /path create - creates a new temporary path, deleting any existing temporary path
/path load <pathname> - loads a path from db
/path add [speedlimit] [wait time in second] - adds a point at the end of the current path
/path save <pathname> - saves a path to db
/path travel - makes a target npc travel the current path
/path stop - clears the path for a targeted npc and tells npc to walk to spawn
/path speed [speedlimit] - sets the speed of all path nodes
/path assigntaxiroute <Destination> - sets the current path as taxiroute on stablemaster
/path hide - hides all path markers but does not delete the path
/path delete - deletes the temporary path
/path type - changes the paths type
/npc Various npc commands /npc say <text>
/npc yell <text>
/npc action <text>
/npc emote <emote>
/npc face <name>
/npc follow <name>
/npc stopfollow
/npc walkto <name> [speed]
/npc target <name>
/npc weapon <slot>
/npc cast <spellLine> <spellID>
/translate Use '/translate add [Language] [TranslationId] [Text]' to add a new translation. Use '/translate debug' to activate / deactivate the LanguageMgr debug mode for you and to receive extended messages or not.
Use '/translate memadd [Language] [TranslationId]' to add a language object to your temporary properties. Use this sub command if the combination of a translation id and text is longer than the DAoC chat allows for one \”line\“.
Use '/translate memclear' to remove the previously added language object from your temporary properties.
Use '/translate memsave [Text]' to add a text to your language object and to save it into the database. This command will also register your new translation in the LanguageMgr.
Use '/translate memshow' to show the translation id and the language of your language object.
Use '/translate refresh [Language] [TranslationId] [Text]' to refresh a existing translation.
Use '/translate select [Language] [TranslationId]' to select a existing translation and to add it's language object into your temporary properties. Use this sub command if the combination of a translation id and text is longer than the DAoC chat allows for one \”line\“.
Use '/translate selectclear' to remove the previously selected language object from your temporary properties.
Use '/translate selectsave [Text]' to refresh the text of the selected translation and to save it's language object into the database.
Use '/translate selectshow' to show the language, translation id and the text of your selected language object.
Use '/translate show [Language] [TranslationId]' to show the translated text of the given language and translation id.
/door Modfication des portes '/door show' toggle enable/disable add dialog when targeting doors
'/door add' ajoute une porte
'/door update 'maj de la porte avec X Y Z de l'admin.
'/door delete 'supprime la porte ciblée.
'/door name <texte>'change le nom de la porte.
'/door level <valeur>'change le level de la porte.
'/door realm <valeur>'change le realm de la porte. ! Attention si realm 0 la porte ne s'ouvre pas tant qu'elle est pas tuée
'/door guild <texte>'change la guilde de la porte.
'/door sound <soundid>'
'/door info' donne les info de la porte.
'/door heal' redonne le maximum de vie a la porte.
'/door locked 'verouille completement la porte.
'/door unlocked 'deverouille la porte.
/gmappeal /gmhelp Commands for server staff to assist players with their Appeals. /gmappeal view <player name> - Views the appeal of a specific player.
/gmappeal list - Lists all the current Appeals from online players only, in a window.
/gmappeal listall - Will list Appeals of both offline and online players, in a window.
/gmappeal assist <player name> - Take ownership of the player's appeal and lets other staff know you are helping this player.
/gmappeal jumpto - Will jump you to the player you are currently assisting (must use /gmappeal assist first).
/gmappeal jumpback - Will jump you back to where you were after you've helped the player (must use /gmappeal jumpto first).
/gmappeal close <player name> - Closes the appeal and removes it from the queue.
/gmappeal closeoffline <player name> - Closes an appeal of a player who is not online.
/gmappeal release <player name> - Releases ownership of the player's appeal so someone else can help them.
/gmappeal mute - Toggles receiving appeal notices, for yourself, for this session.
/gmappeal commands - Lists all the commands in a pop up window.
/cast Lance l'effet visuel d'un sort /cast loadspell <spellid> Load a spell from the DB into the global spell cache
'/cast <id> <effect
castspellsoundstyle>' Cast the Spell/VisualEffect associated with <SpellID>
/debug Active ou desactive le mode Debug /debug <on/off>
/clientlist Usage: /clientlist [full] - full option includes IP's and accounts Show a list of currently playing clients and their ID's
/clearinventory /clearinventory YES - clears your entire inventory!
/resetability /resetability - <selftargetgroupcgbg>
/item Various Item commands! Slot numbers are optional, if not included the default is 79 (the last backpack slot). Names with spaces are given in quotes ”<name>“.
'/item blank' - Create a blank item
'/item info <ItemTemplateName>' - Get Info on a ItemTemplate
'/item create <ItemTemplateName> [count]' - Create a new item from a template
'/item count <Amount> [slot #]' - Change item count
'/item maxcount <Amount> [slot #]' - Change max amount allowed in one slot
'/item packsize <Amount> [slot #]' - Change amount of items sold at once
'/item model <ModelID> [slot #]' - Change item model
'/item extension <ExtensionID> [slot #]' - Change item extension
'/item color <ColorID> [slot #]' - Change item color
'/item effect <EffectID> [slot #]' - Change item effect
'/item name <NameID> [slot #]' - Change item name
/item description <Description> <slot> - set the description of this item
'/item craftername <CrafterNameID> [slot #]' - Change item crafter name
'/item type <TypeID> [slot #]' - Change item type
'/item object <ObjectID> [slot #]' - Change object type
'/item hand <HandID> [slot #]' - Change item hand
'/item damagetype <DamageTypeID> [slot #]' - Change item damage type
'/item emblem <EmblemID> [slot #]' - Change item emblem
'/item price <platinum> <gold> <silver> <copper> [slot #]' - Change the price of an item
'/item condition <con> <maxCon> [slot #]' - Change the condition of an item
'/item quality <qua> [slot #]' - Change the quality of an item
'/item durability <dur> <maxDur> [slot #]' - Change the durability of an item
'/item ispickable <true
false> [slot #]' - Sets whether or not an item can be picked up
'/item isnotlosingdur <true
false> [slot #]' - Sets whether or not an item is losing dur after repairs
'/item isindestructible <true
false> [slot #]' - Sets whether or not an item is indestructible via shit+d
'/item isdropable <true
false> [slot #]' - Sets whether or not an item can be dropped
'/item istradable <true
false> [slot #]' - Sets whether or not an item can be traded
'/item isstackable <true
false> [slot #]' - Sets whether or not an item is stackable
'/item candropasloot <true
false> [slot #]' - Sets whether or not an item can be looted
'/item bonus <bonus> [slot #]' - Sets the item bonus
'/item mbonus <num> <BonusType> <value> [slot #]' - Sets the item magical bonus (num 0 = ExtraBonus)
'/item weight <weight> [slot #]' - Sets the item weight
'/item dps_af <NewDPS_AF> [slot #]' - Change item DPS_AF
'/item spd_abs <NewSPD_ABS> [slot #]' - Change item SPD_ABS
'/item material <Material> <MaterialLevel> [slot #]' - Change item material
'/item spell <Charges> <MaxCharges> <SpellID> [slot #]' - Change item spell charges #0
'/item spell1 <Charges> <MaxCharges> <SpellID> [slot #]' - Change item spell charges #1
'/item proc <SpellID> [slot #]' - Change item proc #0
'/item proc1 <SpellID> [slot #]' - Change item proc #1
/item procchance <chance>
'/item poison <Charges> <MaxCharges> <SpellID> [slot #]' - Change item poison
'/item realm <num> [slot #]' - Change items realm
/item classtype <ClassType> <slot> - Set this items ClassType
/item packageid <PackageID> <slot> - Set this items PackageID
/item levelrequired <level> <slot> - Set the required level needed to use spells and procs on this item
/item bonuslevel <level> <slot> - Set the level required for item bonuses to effect player
/item flags <flags> <slot> - Set the flags for this item
/item classes <csv_allowed_classes> <slot> - Set and replace the Allowed Classes field (0 for everybody)
/item salvageid <SalvageYield ID> <slot> - Set the SalvageYieldID for this item
/item salvageinfo <SalvageYield ID> <slot> - Show the salvage yield for this item
/item update <slot> - Changes to this item will also be made to the ItemTemplate and can be saved in the DB.
/item save <TemplateID> [slot #]' - Create a new template or save an existing one
/item addunique <id_nb> <slot> - save item as an unique one
/item saveunique <id_nb> <slot> - update a unique item
'/item findid <part_of_id>'
'/item findname <part_of_name>'
/item load <id_nb> - Load an item from the DB and replace or add item to the ItemTemplate cache
/item loadpackage <packageid>
all - Load all the items in a package from the DB and replace or add to the ItemTemplate cache. all is loading all items [! SLOW !]
/item loadspells - Read each item spell from the database and update the global spell list
/addbind Ajout d'un point de bind /addbind [radius=750]
/removehouse Remove House or you are /removehouse
/teleport Manage teleport destinations '/teleport add <ID> <type>' add a teleport destination
'/teleport reload' reload all teleport locations from the db
/speed Change base speed of target (no parameter to see current speed) /speed [newSpeed]
/gmvote Various voting commands! /gmvote create … creates a new empty voting
/gmvote add choice 1 … adds 'choice 1' to the newly created voting
/gmvote desc use this several times … adds the textline 'use this several times' to the newly created voting
/gmvote start … starts the newly created voting
/gmvote start NAME … loads and starts the voting saved with NAME
/gmvote cancel … cancels the voting currently in progress
/gmvote last … shows you the statistics/result of the last voting
/gmvote list … shows you a list of all saved votings
/gmvote list NAME … shows you a list of saved votings with NAME as a part in their name
/gmvote info … shows you the details of the newly created voting
/gmvote info NAME … loads the voting given by name and shows you the details
/gmvote remove … resets/clears the newly created voting (u have to use '/gmvote create' to make new)
/mountgm Mount a steed /mountgm
/faction Créer une faction et assigner ami et ennemi de faction '/faction create <name> <base aggro level>' pour crée une faction
'/faction assign' pour assigner le NPC à une faction
'/faction addfriend <factionid>' ajouter une faction allier à une autre faction
'/faction addenemy <factionid>' ajouter une faction ennemi à une autre faction
'/faction relations' to show relations of the current faction
'/faction list' pour afficher la liste des factions
'/faction select <factionid>' pour séléctioner une faction
/blink Makes the specified UI Part of your target or yourself blinking. /blink <id>: type /blink for a list of possible IDs
/area Création d'un “aréa” /area create <name> <type(circlesquaresafebind)> <radius> <broadcast(yn)> <soundid>
/hascredit Checks if a player has a mob kill credit /hascredit <mobname>
staff/commandes_gm.1775005145.txt.gz · Last modified: by brainwiki

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