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staff:commandes_gm [2026/04/01 02:59] brainwikistaff:commandes_gm [2026/04/01 03:01] (current) brainwiki
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 ====== Commandes GM ====== ====== Commandes GM ======
-^ Commande ^ Alias ^ Description ^ Utilisation ^ + 
-**/heal** |  | Soigne votre cible (healthendumana| /heal \\ /heal me - heals self | +  **/heal** Soigne votre cible (SantéEnduranceMana[Suffixe 'me' pour soi-même]. 
-**/siegeweapon** |  | creates siege weapons | /siegeweapon create miniram/lightram/mediumram/heavyram/catapult/ballista/cauldron/trebuchet | +  **/siegeweapon** : Invoque des armes de siège (béliers, catapultes, balistes, etc.). 
-**/gmstealth** |  | Grants the ability to stealth to a gm/admin character | /gmstealth on turns the command on \\ /gmstealth off : turns the command off | +  **/gmstealth** : Octroie la capacité de furtivité à un GM ou Admin. 
-| **]jump** |  | Teleporte au coordonnées specifiées. | ']jump <zoneID> <locX> <locY> <locZ> <heading>' Autoused for *jump in debug mode | +  * **/stop** : Arrête les mouvements d'un PNJ/Mob ciblé. 
-**/stop** |  | Stops the npc's movement! | '/stop' to stop the target mob | +  **/ban** : Bannit un joueur (par IP, Compte, ou les deux) avec raison facultative. 
-**/ban** |  | Utilisation de la commande /ban| '/ban ip <reason>' Ban l'addresse IP de la cible \\ '/ban account <reason>' Ban le compte de la cible \\ '/ban both <reason>' Ban le compte et l'ip \\ #<ClientID> can be used in place of player name.  Use /clientlist to see playing clients. | +  **/walk** : Commande à un PNJ de marcher vers des coordonnées relatives. 
-**/walk**  | Commands a npc to walk! | '/walk <xoff> <yoff> <zoff> <speed>' to make the npc walk to x+xoff, y+yoff, z+zoff | +  **/gmrelic** : Invoque une relique magique ou de force pour un royaume donné. 
-**/gmrelic** |  | Création de relique | /gmrelic <magic|strength> <realm> | +  **/instance** : Outils de création, test et gestion d'instances. 
-**/instance** |  | This command assists in the creation of instances. | /instance key <instancekey> (this sets the id of the instance you want to work with) \\ /instance entry <ClassType> [<NpcTemplateID>] (add elements to the instance) \\ /instance remove (please target the element to remove) \\ /instance create <skin> (skin is the region id to copy) \\ /instance test (enter a created instance) \\ /instance close (delete the instance on the server) \\ /instance exit | +  **/zone** : Information de zone, gestion des drapeaux de plongée et bonus de zone. 
-**/zone** |  | /zone info | /zone divingflag <0 = use region1 = on, 2 = off> \\ /zone waterlevel <#> \\ /zone bonus <zoneID|current> <xpBonus> <rpBonus> <bpBonus> <coinBonus> <Save? (true/false)> | +  **/addhookpoint** : Ajoute un point d'ancrage (hookpoint) sur un composant de fort. 
-**/addhookpoint** |  | Add hookpoint on a keep component. | '/addhookpoint <skin> <id>' to add a hookpoint (select the GameKeepComponent| +  **/harm** : Inflige des dégâts à votre cible d'un montant spécifié. 
-**/harm** |  | Blesse votre cible | /harm <amount> | +  **/weather** : Contrôle la météo de la région actuelle (info, tempête, vitesse). 
-**/weather** |  | Sets the weather for the current region | '/weather info' for information about the current weather in this region \\ '/weather start <line> <duration> <speed> <diffusion> <intensity>' to start a storm in this region \\ '/weather start' to start a random storm in this region \\ '/weather restart' to restart the storm in this region \\ '/weather stop' to stop the storm in this region | +  **/GMinfo** : Affiche diverses informations techniques sur la cible. 
-**/GMinfo**  | Various Information | '/GMinfo (select a target or not) | +  **/crafting** : Gestion des compétences d'artisanat, ajout/modification de niveaux. 
-**/crafting** |  | Change the crafting level of your target | '/crafting add <craftingSkillID> <startLevel>' To add a new crating skill to your target \\ '/crafting change <craftingSkillID> <amount>' To increase or decrease the crafting skill level of your target \\ /crafting salvageadd <SalvageYieldID (0 for next free)> <MaterialId_nb> <Count> [Realm] [PackageID] \\ /crafting salvageupdate <SalvageYieldID> <MaterialId_nb> <Count> <Realm> [PackageID] \\ /crafting salvageinfo <SalvageYieldID> \\ '/crafting list' To have the list of all crafting skill with their id | +  **/speclock** : Définit un modificateur de combat spécifique (SpecMod)
-**/speclock** |  | Set your SpecMod combat modifier to a designated value <0.01 min> | /speclock <value> - where value is a decimal input like 1.10 or 0.85 \\ /speclock reset - clear value and use normal combat calculations | +  **/minorelic** : Système complet de gestion des reliques minotaures (Créationeffetssorts). 
-**/minorelic** |  | Various Commands for Minotaur Relics | '/minorelic create <Name> <Model> <Group/Self/Realm> <SpellID> <Effect / 159 = red160 = white161 = gold>' creates a new Relic with the given arguments; \\ '/minorelic movehere' moves the relic to player x, y, z and saves the coordinates as Spawn; \\ '/minorelic name <Name>' changes the name; \\ '/minorelic spell <SpellID>' assign SpellID to the Relic; \\ '/minorelic model <Model>' changes the Model; \\ '/minorelic effect <Effect / 159 = red, 160 = white, 161 = gold>' changes the effect the player gets when he picks up the relic; \\ '/minorelic info' browses relic Informations; \\ '/minorelic despawn' despawns the Relic; \\ '/minorelic remove' removes the relic from the World and Database; \\ '/minorelic xp <amount>' give amount xp to the Relic; \\ '/minorelic showall' shows all Relics; \\ '/minorelic spawn <ID>' spawns the Relic with the ID; | +  * **/keepguard** : Commandes de garde de fort (création, positionnement, patrouilles). 
-**/gmrelicpad** |  | Création de RelicPad | /gmrelic <magic|strength> <name> <realm>+  **/mute** : Rend un joueur silencieux temporairement (pseudo ou Account ID)
-**/keepguard** |  | Various keep guard commands! | Use '/mob' command if you want to change other param of guard. \\ '/keepguard create <lord|fighter|archer|healer|stealther|caster|merchant|currencymerchant|hastener|mission|patrol|corpsesummoner|gatekeeperin|gatekeeperout> <static(optional for archer and caster)>'\\ '/keepguard position add <height(optional)>'. \\ '/keepguard position remove'. \\ '/keepguard path create'. \\ '/keepguard path add'. \\ '/keepguard path save'. | +  * **/ServerReboot** : Redémarre le serveur instantanément
-**/setsalvage** |  | /setsalvage - the item to modify have to be in lastbagpack slot (item saved and updated automatically +  * **/zonepoint** : Ajoute un point de changement de zone (ZonePoint) à la position actuelle
-**/titlegm** |  | Changes target player's titles | /titlegm <add> <class type> - add a title to the target player \\ /titlegm <remove> <class type> - remove a title from the target player \\ /titlegm <set> <class type> - sets current title of the target player \\ /titlegm <list> - lists all target player's titles | +  **/gvg** : Active ou désactive le mode Guilde contre Guilde. 
-**/mute** |  | Command to mute annoying players Player mutes are temporary, allchars are set on an account and must be removed. | /mute <playername or #ClientID> - example /mute #24  to mute player on client id 24 \\ /mute <playername or #ClientID> allchars - this applies an account mute to this player \\ /mute <playername or #ClientID> remove - remove all mutes from this players account | +  **/keep** : Système de création de forts et tours (nomrealmniveau, radius). 
-| **/offlinejump** |  | Teleports a character to a specific location while offline | '/offlinejump <PlayerName> to jail' - Teleports a player to jail \\ '/offlinejump <PlayerName> to capital' - Teleports a player to their Realm's Capital | +  **/merchant** : Création et gestion des listes d'articles des marchands. 
-**/ServerReboot** |  | Restarts the server instantly!! |  | +  **/announce** : Envoie un message système à tous les joueurs (divers formats d'affichage). 
-**/zonepoint** | /zp | Adds a zonepoint to the game at the current player position. | /zonepoint add <id> <realm> \\ /zonepoint add <id> <realm> <class> | +  * **/sameip** : Liste les connexions multiples depuis la même adresse IP. 
-**/gvg** |  | Gestion du GvG | /gvg <on|off> active ou désactive le gvg | +  * **/keepcomponent** : Gestion des composants de fort (portesmursrotation). 
-**/keep** |  | Various keep creation commands! | '/keep fastcreate <type> <id> <name>' To create a keep with base template \\ '/keep fastcreate ' To show all template available in fast create \\ '/keep create <keepid> <baselevel> <radius (set to 0 for default)> <name>' To create a keep \\ '/keep towercreate <keepid> <baselevel> <name>' To create a tower \\ '/keep remove' To delete a keep from the database \\ '/keep name <Name>' To change name \\ '/keep keepid <keepID>' To assign keepid to keep \\ '/keep level <level>' To change level of keep \\ '/keep baselevel <level>' To change base level of keep \\ /keep move {[x,y,z,h] [amount]} - admin only \\ /keep skintype [0 = any, 1 = old, 2 = new] - force keep to use old or new skins \\ '/keep save' To save keep into DB \\ '/keep addteleporter' To create a teleporter stone \\ '/keep addbanner <realm|guild>' To create a banner \\ '/keep realm <newrealm>' To change the realm of a keep \\ '/keep radius <newRadius (set to 0 for default)>' To change the radius of a keep | +  **/path** : Créationtest et enregistrement de chemins pour les PNJ (Taxiroutes, patrouilles). 
-**/merchant** |  | Various merchant creation commands! | //Usage +  **/npc** : Commandes pour faire parler, agir ou déplacer les PNJ. 
- "GMCommands.Merchant.Usage.Create \\ '/merchant create <type>' to create an empty merchant with class typed; \\ '/merchant info' to show info about merchant; \\ '/merchant save' to save this merchant as new object in the DB; \\ '/merchant savelist <newname>' to saves this merchants items list under a new name \\ '/merchant remove' to remove this merchant from the DB; \\ '/merchant sell add <itemsListTemplateID>' to assign this merchant with an articles list template; \\ '/merchant sellremove' to remove the articles list template from merchant; \\ '/merchant articles add <itemTemplateID> <pageNumber> [slot]' to add an item to the merchant articles list template; \\ '/merchant articles remove <pageNumber> <slot>' to remove item from the specified slot in this merchant inventory articles list template; \\ '/merchant articles delete' to delete the inventory articles list template of the merchant; \\ '/merchant type <classtype>'; | +  **/translate** : Gestion dynamique des traductions (ajout, modification, debug)
-**/announce** |  | Envoyer un Message à tous les joueurs connectés | /announce <log|window|send|center|confirm> <message> | +  **/door** : Gestion complète des portes (nomrealmvie, verrouillage)
-**/sameip** |  | Find the double logins | /sameip +  **/gmappeal** : Système de support (view, assist, close, jumpto) pour aider les joueurs
-**/zonebonus** | /zb | Picks a new bonus zone | /zonebonus or /zb | +  **/cast** : Affiche un effet visuel de sort par son ID. 
-**/keepcomponent** |  | Various keep component creation commands! | '/keepcomponent create <type> <keepid>' To create a keep component. \\ '/keepcomponent create <type>' To create a keep component assign to nearest keep. \\ '/keepcomponent skin <skin>' to change the skin. \\ /keepcomponent move - move to your position \\ /keepcomponent rotate [0 - 3] \\ /keepcomponent reload \\ '/keepcomponent save' to save the component in the DB \\ '/keepcomponent delete' to delete the component. | +  **/debug** Active le mode de débogage pour voir les messages système étendus. 
-**/adviceteam** | /advt | // Displays next to the command when '/cmd' is entered +  **/clientlist** : Liste les clients connectés avec leurs IDs (Option 'full' pour IPs/Comptes). 
-        "Lists all flagged Advisorssends advisors questionsand sends messages to the Advice channel as STAFF +  * **/item** : Outil complet de création et d'édition d'objets (Stats, procs, noms, bonus). 
-**/path** |  | There are several path functions | /path create - creates a new temporary pathdeleting any existing temporary path \\ /path load <pathname> - loads a path from db \\ /path add [speedlimit] [wait time in second] - adds a point at the end of the current path \\ /path save <pathname> - saves a path to db \\ /path travel - makes a target npc travel the current path \\ /path stop - clears the path for a targeted npc and tells npc to walk to spawn \\ /path speed [speedlimit] - sets the speed of all path nodes \\ /path assigntaxiroute <Destination> - sets the current path as taxiroute on stablemaster \\ /path hide - hides all path markers but does not delete the path \\ /path delete - deletes the temporary path \\ /path type - changes the paths type | +  * **/speed** : Modifie la vitesse de base de la cible ou affiche la vitesse actuelle. 
-**/npc**  | Various npc commands | /npc say <text> \\ /npc yell <text> \\ /npc action <text> \\ /npc emote <emote> \\ /npc face <name> \\ /npc follow <name> \\ /npc stopfollow \\ /npc walkto <name> [speed] \\ /npc target <name> \\ /npc weapon <slot> \\ /npc cast <spellLine> <spellID>+  **/gmvote** : Outil de sondages (créer, démarrer, annuler, résultats). 
-**/translate** |  | Use '/translate add [Language] [TranslationId] [Text]' to add a new translation. | Use '/translate debug' to activate / deactivate the LanguageMgr debug mode for you and to receive extended messages or not. \\ Use '/translate memadd [Language] [TranslationId]' to add a language object to your temporary properties. Use this sub command if the combination of a translation id and text is longer than the DAoC chat allows for one \"line\". \\ Use '/translate memclear' to remove the previously added language object from your temporary properties. \\ Use '/translate memsave [Text]' to add a text to your language object and to save it into the database. This command will also register your new translation in the LanguageMgr. \\ Use '/translate memshow' to show the translation id and the language of your language object. \\ Use '/translate refresh [Language] [TranslationId] [Text]' to refresh a existing translation. \\ Use '/translate select [Language] [TranslationId]' to select a existing translation and to add it's language object into your temporary properties. Use this sub command if the combination of a translation id and text is longer than the DAoC chat allows for one \"line\". \\ Use '/translate selectclear' to remove the previously selected language object from your temporary properties. \\ Use '/translate selectsave [Text]' to refresh the text of the selected translation and to save it's language object into the database. \\ Use '/translate selectshow' to show the language, translation id and the text of your selected language object. \\ Use '/translate show [Language] [TranslationId]' to show the translated text of the given language and translation id| +  **/mountgm** : Invoque une monture rapide pour le GM. 
-**/door** |  | Modfication des portes | '/door show' toggle enable/disable add dialog when targeting doors \\ '/door add' ajoute une porte \\ '/door update 'maj de la porte avec X Y Z de l'admin. \\ '/door delete 'supprime la porte ciblée. \\ '/door name <texte>'change le nom de la porte. \\ '/door level <valeur>'change le level de la porte. \\ '/door realm <valeur>'change le realm de la porte. ! Attention si realm 0 la porte ne s'ouvre pas tant qu'elle est pas tuée \\ '/door guild <texte>'change la guilde de la porte. \\ '/door sound <soundid>' \\ '/door info' donne les info de la porte. \\ '/door heal' redonne le maximum de vie a la porte\\ '/door locked 'verouille completement la porte. \\ '/door unlocked 'deverouille la porte. | +  **/faction** : Création de factions et gestion des relations ami/ennemi. 
-**/gmappeal** | /gmhelp | Commands for server staff to assist players with their Appeals. | /gmappeal view <player name> - Views the appeal of a specific player. \\ /gmappeal list - Lists all the current Appeals from online players onlyin a window. \\ /gmappeal listall - Will list Appeals of both offline and online playersin a window. \\ /gmappeal assist <player name> - Take ownership of the player's appeal and lets other staff know you are helping this player. \\ /gmappeal jumpto - Will jump you to the player you are currently assisting (must use /gmappeal assist first). \\ /gmappeal jumpback - Will jump you back to where you were after you've helped the player (must use /gmappeal jumpto first). \\ /gmappeal close <player name> - Closes the appeal and removes it from the queue. \\ /gmappeal closeoffline <player name> - Closes an appeal of a player who is not online. \\ /gmappeal release <player name> - Releases ownership of the player's appeal so someone else can help them. \\ /gmappeal mute - Toggles receiving appeal notices, for yourself, for this session. \\ /gmappeal commands - Lists all the commands in a pop up window. | +  * **/area** : Définition de zones spécifiques (Cercle, Carré, Bind, Safeavec bonus facultatifs. 
-**/cast** |  | Lance l'effet visuel d'un sort | /cast loadspell <spellid> Load a spell from the DB into the global spell cache \\ '/cast <id> <effect|cast|spell|sound|style>' Cast the Spell/VisualEffect associated with <SpellID> | +
-**/debug** |  | Active ou desactive le mode Debug | /debug <on/off> | +
-**/clientlist** |  | Usage/clientlist [full] - full option includes IP's and accounts | Show a list of currently playing clients and their ID's | +
-| **/clearinventory** |  | /clearinventory YES - clears your entire inventory! |  | +
-**/resetability** |  | /resetability - <self|target|group|cg|bg> |  | +
-**/item** |  | Various Item commands! | Slot numbers are optional, if not included the default is 79 (the last backpack slot). Names with spaces are given in quotes "<name>". \\ '/item blank' - Create a blank item \\ '/item info <ItemTemplateName>' - Get Info on a ItemTemplate \\ '/item create <ItemTemplateName> [count]' - Create a new item from a template \\ '/item count <Amount> [slot #]' - Change item count \\ '/item maxcount <Amount> [slot #]' - Change max amount allowed in one slot \\ '/item packsize <Amount> [slot #]' - Change amount of items sold at once \\ '/item model <ModelID> [slot #]' - Change item model \\ '/item extension <ExtensionID> [slot #]' - Change item extension \\ '/item color <ColorID> [slot #]' - Change item color \\ '/item effect <EffectID> [slot #]' - Change item effect \\ '/item name <NameID> [slot #]' - Change item name \\ /item description <Description> <slot> - set the description of this item \\ '/item craftername <CrafterNameID> [slot #]' - Change item crafter name \\ '/item type <TypeID> [slot #]' - Change item type \\ '/item object <ObjectID> [slot #]' - Change object type \\ '/item hand <HandID> [slot #]' - Change item hand \\ '/item damagetype <DamageTypeID> [slot #]' - Change item damage type \\ '/item emblem <EmblemID> [slot #]' - Change item emblem \\ '/item price <platinum> <gold> <silver> <copper> [slot #]' - Change the price of an item \\ '/item condition <con> <maxCon> [slot #]' - Change the condition of an item \\ '/item quality <qua> [slot #]' - Change the quality of an item \\ '/item durability <dur> <maxDur> [slot #]' - Change the durability of an item \\ '/item ispickable <true|false> [slot #]' - Sets whether or not an item can be picked up \\ '/item isnotlosingdur <true|false> [slot #]' - Sets whether or not an item is losing dur after repairs \\ '/item isindestructible <true|false> [slot #]' - Sets whether or not an item is indestructible via shit+\\ '/item isdropable <true|false> [slot #]' - Sets whether or not an item can be dropped \\ '/item istradable <true|false> [slot #]' - Sets whether or not an item can be traded \\ '/item isstackable <true|false> [slot #]' - Sets whether or not an item is stackable \\ '/item candropasloot <true|false> [slot #]' - Sets whether or not an item can be looted \\ '/item bonus <bonus> [slot #]' - Sets the item bonus \\ '/item mbonus <num> <BonusType> <value> [slot #]' - Sets the item magical bonus (num 0 = ExtraBonus) \\ '/item weight <weight> [slot #]' - Sets the item weight \\ '/item dps_af <NewDPS_AF> [slot #]' - Change item DPS_AF \\ '/item spd_abs <NewSPD_ABS> [slot #]' - Change item SPD_ABS \\ '/item material <Material> <MaterialLevel> [slot #]' - Change item material \\ '/item spell <Charges> <MaxCharges> <SpellID> [slot #]' - Change item spell charges #0 \\ '/item spell1 <Charges> <MaxCharges> <SpellID> [slot #]' - Change item spell charges #1 \\ '/item proc <SpellID> [slot #]' - Change item proc #0 \\ '/item proc1 <SpellID> [slot #]' - Change item proc #1 \\ /item procchance <chance> \\ '/item poison <Charges> <MaxCharges> <SpellID> [slot #]' - Change item poison \\ '/item realm <num> [slot #]' - Change items realm \\ /item classtype <ClassType> <slot> - Set this items ClassType \\ /item packageid <PackageID> <slot> - Set this items PackageID \\ /item levelrequired <level> <slot> - Set the required level needed to use spells and procs on this item \\ /item bonuslevel <level> <slot> - Set the level required for item bonuses to effect player \\ /item flags <flags> <slot> - Set the flags for this item \\ /item classes <csv_allowed_classes> <slot> - Set and replace the Allowed Classes field (0 for everybody\\ /item salvageid <SalvageYield ID> <slot> - Set the SalvageYieldID for this item \\ /item salvageinfo <SalvageYield ID> <slot> - Show the salvage yield for this item \\ /item update <slot> - Changes to this item will also be made to the ItemTemplate and can be saved in the DB\\ /item save <TemplateID> [slot #]' - Create a new template or save an existing one \\ /item addunique <id_nb> <slot> - save item as an unique one \\ /item saveunique <id_nb> <slot> - update a unique item \\ '/item findid <part_of_id>' \\ '/item findname <part_of_name>' \\ /item load <id_nb> - Load an item from the DB and replace or add item to the ItemTemplate cache \\ /item loadpackage <packageid> | **all** - Load all the items in a package from the DB and replace or add to the ItemTemplate cache. **all** is loading all items [! SLOW !] \\ /item loadspells - Read each item spell from the database and update the global spell list | +
-| **/addbind** |  | Ajout d'un point de bind | /addbind [radius=750] | +
-**/removehouse** |  | Remove House or you are | /removehouse | +
-| **/teleport** |  | Manage teleport destinations | '/teleport add <ID> <type>' add a teleport destination \\ '/teleport reload' reload all teleport locations from the db | +
-**/speed** |  | Change base speed of target (no parameter to see current speed) | /speed [newSpeed] | +
-**/gmvote** |  | Various voting commands! | /gmvote create ... creates a new empty voting \\ /gmvote add choice 1 ... adds 'choice 1' to the newly created voting \\ /gmvote desc use this several times ... adds the textline 'use this several times' to the newly created voting \\ /gmvote start ... starts the newly created voting \\ /gmvote start NAME ... loads and starts the voting saved with NAME \\ /gmvote cancel ... cancels the voting currently in progress \\ /gmvote last ... shows you the statistics/result of the last voting \\ /gmvote list ... shows you a list of all saved votings \\ /gmvote list NAME ... shows you a list of saved votings with NAME as a part in their name \\ /gmvote info ... shows you the details of the newly created voting \\ /gmvote info NAME ... loads the voting given by name and shows you the details \\ /gmvote remove ... resets/clears the newly created voting (u have to use '/gmvote create' to make new| +
-**/mountgm** |  | Mount a steed | /mountgm | +
-**/faction** |  | Créer une faction et assigner ami et ennemi de faction | '/faction create <name> <base aggro level>' pour crée une faction \\ '/faction assign' pour assigner le NPC à une faction \\ '/faction addfriend <factionid>' ajouter une faction allier à une autre faction \\ '/faction addenemy <factionid>' ajouter une faction ennemi à une autre faction \\ '/faction relations' to show relations of the current faction \\ '/faction list' pour afficher la liste des factions \\ '/faction select <factionid>' pour séléctioner une faction | +
-**/blink** |  | Makes the specified UI Part of your target or yourself blinking. | /blink <id>: type /blink for a list of possible IDs | +
-**/area** |  | Création d'un "aréa" | /area create <name> <type(circle|square|safe|bind)> <radius> <broadcast(y|n)> <soundid> | +
-| **/hascredit** |  | Checks if a player has a mob kill credit | /hascredit <mobname> |+
staff/commandes_gm.1775005145.txt.gz · Last modified: by brainwiki

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